branchrust_reboot/main/Attack Helicopter/gunnerscreencancel

29 Commits over 0 Days - ∞cph!

1 Year Ago
Hooked up "no ammo" crosshair
1 Year Ago
Minor opacity edit
1 Year Ago
More rocket crosshair setup
1 Year Ago
Different rocket crosshairs hooked up
1 Year Ago
Attack heli UI functional compass. Compass shader now supports custom offset, enabling compass UI with varied aspect ratio.
1 Year Ago
Range indicator
1 Year Ago
Fade the damage indicator in and out a bit more
1 Year Ago
UI damage indicator
1 Year Ago
Some attack heli new UI hooked up.
1 Year Ago
Fixed NRE on first frame re turret client tick.
1 Year Ago
Fixed the blurred rotors not casting shadows.
1 Year Ago
This was supposed to be clamped. Scene backup.
1 Year Ago
UI.Dialog.AttackHeli elements. (Some assignments and code tweaks left for BillB)
1 Year Ago
Final'ish gunner screen Cleanup
1 Year Ago
Progress with new shaders
1 Year Ago
Added UI/Additive shader
1 Year Ago
Fixed warning in PPS uber shader
1 Year Ago
Layer order for ClearAlpha Messed up auto exposure WIP for UI elements
1 Year Ago
Added UI/AlphaClear shader+material for masked UI grading
1 Year Ago
Added masking option to post-process color grading
1 Year Ago
Can't remember what I changed, but it was something.
1 Year Ago
Stop HUD from going ridiculously wide. Compass texture tweaks.
1 Year Ago
Positioning polish & naming convention
1 Year Ago
New lo-fi digital compass strip
1 Year Ago
Compass fixes
1 Year Ago
UI progress & related image tweaks.
1 Year Ago
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1 Year Ago
Merge from parent
1 Year Ago
Various gunner screen UI and post stuff WIP New post filter from Diogo